Triplo: Mobile App Case Study

UX/UI Design

Timeline: 4 weeks (July 2023)

Tools: Figma, Adobe Photoshop, Miro

Role: User Research, User Interface Designer

PROJECT OVERVIEW

A brief introduction

Travel itinerary building can be frustrating due to poor organization, fragmented ideas of activities, and a lack of personalization. It can also be time-consuming and often lacks efficient methods of collaboration. Triplo aims to solve each of those pain points by providing its users with auto-generated itineraries based on preferences that can be collaboratively built upon with fellow tripmates.

Problem

People struggle to maintain organization and ease of accessibility when traveling in large groups.

solution

A travel itinerary app that brings friends, families, and groups together with centralized and collaborative itinerary building.

PLAN EASIER
Your itinerary built just for you

PLAN EASIER
Your itinerary built just for you

COLLABORATION
No tripmates left out

COLLABORATION
No tripmates left out

Design process

How it's done

I. empathize

A closer look into our users

In order to gain deeper insight into the needs, objectives, and challenges of our users, a user persona named Alex was developed for this brief.

II. define

Recognizing needs, goals, and pain points

Feeding off empathy for user personas like Alex, the designer can then establish a definitive necessity. A User Insight Statement is then developed to serve as a problem in need of direct resolution.

" Travelers face the challenge of inefficiently planning and collaboratively managing their trips due to the lack of user-friendly and comprehensive travel itinerary sources. "

III. ideate

How Triplo elevates your exploration

The app's key features aim to provide convenience, connectivity, and a personalized experience for all travelers alike.

Iv. design

Building the Triplo experience

This next step of the design process required me to turn the design vision into a tangible reality. I started off with some rough sketches in order to get the ball rolling. Next came the user flow which gave me the foundation to prototype digital wireframes

sketches

sketches

user flow

User flow

low-fidelity wireframes

Low-fidelity wireframes

visual direction

Bringing it all together

Before incorporating color, imagery, and typography, I developed a mood board to set Triplo's tone and refine the app's visual direction. Drawing from this mood board and adhering to visual design principles, I compiled a style guide centralizing each of the app's significant design elements.

Before incorporating color, imagery, and typography, I developed a mood board to set Triplo's tone and refine the app's visual direction. Drawing from this mood board and adhering to visual design principles, I compiled a style guide centralizing each of the app's significant design elements.

Style guide

high-fidelity prototype

High-fidelity prototype

v. test

Ensuring Triplo's usability

A high-fidelity product doesn’t always mean a finished one. In order to refine the application, I conducted usability testing and user feedback sessions. This allowed me to identify and address usability issues for iterative improvements to create a more user-friendly and effective design.

testing plan

Objectives:

  • Identify usability issues and pain points

  • Gather insights on user interactions, expectations, and preferences

  • Validate design decisions and user flows

Objectives:

  • Identify usability issues and pain points

  • Gather insights on user interactions, expectations, and preferences

  • Validate design decisions and user flows

User tasks:

  • #1 Sign up with Triplo and create a profile

  • #2 Plan a trip and select an itinerary

User tasks:

  • #1 Sign up with Triplo and create a profile

  • #2 Plan a trip and select an itinerary

task #1

task #1

task #2

task #2

feedback

Validation

  • Users found the app's navigation easy to understand and follow

  • Testers appreciated the interactive onboarding tutorial, which effectively introduced key features without overwhelming them

Iteration opportunities

  • Users did, however, note that some texts/buttons were a bit small and hard to read from a distance which is something I anticipated having to reiterate

  • Testers did suggest that the application would greatly benefit from an auto-generative itinerary feature for those who don't have many travel preferences; a feature I would certainly consider implementing in a final iteration

key insights

Final thoughts & next steps

If there is one thing I learned, it's that in an ever-evolving technological landscape, the continued prioritization of user feedback and the integration of the latest design trends is vital in developing mobile applications. Likewise, data-driven decision-making, utilizing data analytics for insights into user behavior, is an invaluable asset in the design process. Triplo underwent various iterations throughout the testing phase, and I could certainly say that its usability couldn't have been as polished without the utilization of user testing and feedback.

I believe that with the necessary tools, resources, and a dedicated development team, Triplo has the potential to succeed as a mobile application. Just imagine how much easier travel planning could be!

view prototype

Test it out yourself!