Hope Center for the Arts: Responsive Web Redesign

UX/UI Design

Timeline: 4 weeks (October 2023)

Tools: Figma, Google Forms, Google Spreadsheet, Miro

Team: Kyle Santos, Sheeva Ayati, Derick Ma

Role: User Experience Design, User Interface Design, Usability Testing, Stakeholder Interview

PROJECT OVERVIEW

A little background

My design team and I were tasked with redesigning a non-profit organization's website that would be viewed well across several devices. Hope Center for the Arts is a non-profit, based in Irvine, CA, that partners with intellectually disabled adults to provide them creative therapy and fine art resources. My design teammate, Derick, worked for them a couple of years back and mentioned how appreciative he was for all that they do for the community. Likewise, we felt inspired to use this project as an opportunity to give back to them!

Problem

Hope4arts.org would greatly benefit from a more consistent layout organization and a more user-friendly design aesthetic.

solution

We aimed to enhance navigation, employ a structured content organization, and update the design aesthetic to better represent the organization's identity.



CURRENT

CURRENT

OUR REDESIGN

OUR REDESIGN

Design process

Our methods

I. empathize

Who's using this site?

Nobody understands a product's needs and challenges more than its target users. To gain a better perspective, we started off by developing a user persona named Sarah.

II. define

Let's make an assumption

In order to define our needs and goals, we must first determine what exactly needs addressing. This starts with us developing a general understanding of what the typical user would prefer and not prefer from the site.


We assumed that:

  • Users would be overwhelmed by the amount of text on the pages.

  • Some users would like the colorful, playful nature, while other users wouldn't like it as much; a subjective but valuable opinion.

  • Users wouldn't get too lost or confused, given the few navigation options the site has to offer.

In order to define our needs and goals, we must first determine what exactly needs addressing. This starts with us developing a general understanding of what the typical user would prefer and not prefer from the site.


We assumed that:


  • Users would be overwhelmed by the amount of text on the pages.

  • Some users would like the colorful, playful nature, while other users wouldn't like it as much; a subjective but valuable opinion.

  • Users wouldn't get too lost or confused, given the few navigation options the site has to offer.

In order to define our needs and goals, we must first determine what exactly needs addressing. This starts with us developing a general understanding of what the typical user would prefer and not prefer from the site.


We assumed that:


  • Users would be overwhelmed by the amount of text on the pages.

  • Some users would like the colorful, playful nature, while other users wouldn't like it as much; a subjective but valuable opinion.

  • Users wouldn't get too lost or confused, given the few navigation options the site has to offer.

USABILITY TEST

stakeholder interview

USABILITY TEST

stakeholder interview

USABILITY TEST

Validating our assumption

Testing hypotheses requires us to reach out and find some testing volunteers. We each set out to conduct 2-3 usability tests of the current website, with the objective of gaining feedback on its layout, flow, and aesthetic. Our users were tasked with locating the Visual Arts program, the About Us section, and filling out an enrollment form as if they were to actually enroll in the program.


Here are some trends we discovered:

  • Each user was able to locate each section just fine; so the flow isn't necessarily in need of a redesign.

  • Users noted that, while vivid and lively, the site's colorful shapes and motifs were a bit distracting from the information that was intended to be communicated.

  • Just about every user was overwhelmed by the body text, noting that it would turn them away from utilizing the site's services.

Testing hypotheses requires us to reach out and find some testing volunteers. We each set out to conduct 2-3 usability tests of the current website, with the objective of gaining feedback on its layout, flow, and aesthetic. Our users were tasked with locating the Visual Arts program, the About Us section, and filling out an enrollment form as if they were to actually enroll in the program.


Here are some trends we discovered:


  • Each user was able to locate each section just fine; so the flow isn't necessarily in need of a redesign.

  • Users noted that, while vivid and lively, the site's colorful shapes and motifs were a bit distracting from the information that was intended to be communicated.

  • Just about every user was overwhelmed by the body text, noting that it would turn them away from utilizing the site's services.

Testing hypotheses requires us to reach out and find some testing volunteers. We each set out to conduct 2-3 usability tests of the current website, with the objective of gaining feedback on its layout, flow, and aesthetic. Our users were tasked with locating the Visual Arts program, the About Us section, and filling out an enrollment form as if they were to actually enroll in the program.


Here are some trends we discovered:


  • Each user was able to locate each section just fine; so the flow isn't necessarily in need of a redesign.

  • Users noted that, while vivid and lively, the site's colorful shapes and motifs were a bit distracting from the information that was intended to be communicated.

  • Just about every user was overwhelmed by the body text, noting that it would turn them away from utilizing the site's services.

STAKEHOLDER INTERVIEW

"We feel like the site's current aesthetic, characterized by colorful shapes and doodles, is 'childish' and doesn't represent our brand properly."
"We're aiming for an overall more user-friendly website; there is an overwhelming amount of body text."

We reached out to HOPE to possibly connect and we received the perfect opportunity to attain more user insight by virtually meeting with Hope Center for the Arts' Chairman and Administrative Assistant. Our objective was to learn what their own pain points and challenges within the website's navigation were, as well as other particular changes they'd like to see.

Moving forward, we took these pain points into account and ensured that they remained in the big picture of our overall redesign.

Hear from the Chair, Board of Director

"We feel like the site's current aesthetic, characterized by colorful shapes and doodles, is 'childish' and doesn't represent our brand properly."
"We're aiming for an overall more user-friendly website; there is an overwhelming amount of body text."
"We're aiming for an overall more user-friendly website; there is an overwhelming amount of body text."
"We feel like the site's current aesthetic, characterized by colorful shapes and doodles, is 'childish' and doesn't represent our brand properly."

With our assumptions now validated, we took these pain points and desires into account and ensured that they remained in the big picture of our overall redesign.

III. ideate

Keying in on feature redesigns

With a strong foundation in our research, we moved to the whiteboard next to get some ideas rolling. We started off by listing all features and attributes that we liked (I Like), features we wish had existed (I Wish), and lastly our dream scenario of features (What If?). Once we completed this list, we did some voting to choose four features to focus on.

To narrow down our list of features to focus on, we conducted a prioritization matrix. Each feature's placement was determined by its level of implementation complexity and its potential level of impact. A high impact and low complexity feature is one that should be honed in on upon the initial design.

information architecture

Card sorting is a method used in information architecture to organize and structure content on a website, application, or any information system. Essentially, this process helps us understand users' mental models, how they perceive information, and how they expect it to be organized.

We thought it'd be effective to condense all involvement opportunities into one one navigation option, "Get Involved." Additionally, a "Contact Us' navigation option is an imperative call-to-action for users with any concerns or inquiries.

Iv. design

Creating the blueprint

With all of the necessary research, it was now time to build out our prototypes. Since it is a website, Responsive Design is a must. We took the desktop-first approach and followed it with a mobile adaptation.

USER FLOW REDESIGN

Designing for a primarily informative website, the purpose of each page is rather straightforward. This allowed our user flow to be as simple as possible.

desktop wireframe

mobile wireframe

visual direction

Bringing it all together

When doing a User Interface redesign, most of the visual direction is already established by the brand in place. As designers, it's our responsibility to tailor and refine the UI style for optimal user experience and brand representation. As mentioned by testers, their seemed to be an inconsistent color pallete throughout the current site, so wee decided to narrow down the color usage to singlular primary and accent colors.

HIGH-FIDELITY PROTOTYPES

V. Test

Functionality is priority

Our objective was to validate the effectiveness of the interactive prototypes we've developed, following our discussions with the nonprofit organization, while also identifying areas for enhancement in future iterations.


We were testing to see if users would immediately know where to navigate for a resource, so we kept the tasks rather simple.

TASK #1: Locate the Visual Arts Program

TASK #1: Locate the Visual Arts Program

TASK #2: Locate the HOPE Mission Statement

feedback

  • Color palette utilized in the redesigned pages was well-received, with users finding it visually appealing 

  • Found the tasks to be straightforward and appreciated the well organized structure of the redesigned layout

stakeholder input

After wrapping up our usability tests, we followed up with HOPE's Chair, Board of Director after they'd offered their valuable insight during our initial design process. We sent over our prototype so they could view it, test it out themselves, and give us more feedback. Here's what they had to say:

"I love what you all created. We are very interested in a continued collaboration. Please thank your professor and I truly appreciate you all thinking of Hope and giving back."

final thoughts

Key insights & potential development

Being the first responsive design project for each of us, we all agreed, in hindsight, that taking a mobile-first approach would be much more effective in the longrun. As far as the UX research, having the opportunity to collaborate with the HOPE's Chairman was highly insightful. Not to mention, we each learned plenty about reinventing an already established User Interface. Doing so really challenges you to consider how a design may be more intuitive and innovative. And last but not least, Sheeva, Derick, and I learned how to work together as a team! We each knew how to play to each other's strengths and cohesively managed our workload. Without working as a team, we wouldn't have been able to accomplish nearly as much.



Since showcasing our work to HOPE, we received the wonderful opportunity to continue our collaboration for a total website redesign. We're currently in the process of building out the remainder of the website and discussing potential developer handoffs. Here are some key feature implementations we're considering:


  • Prioritize the creation of a clickable "Donate" secondary page to facilitate and encourage user contributions given that donations are a key aspect of the website

  • A dedicated section on the website where users can purchase art created by students

  • Make the "Learn More" buttons on the homepage for each section clickable, allowing users to access additional information easier

VIEW prototype

Test it out yourself!